D&D 5e Hit Points Calculator

Pick your class (or classes), level and Constitution to get your maximum hit points, with a level-by-level breakdown. Use fixed averages, roll your hit dice, or enter the rolls from your own table.

Rules

Classes & levels

Modifier: +2
Hit points per level
Half the hit die + 1 each level after 1st.
Magic items, boons, etc.
Maximum hit points0
Character level1
Hit dice1d10Spent to heal on a short rest
Average per level0

Level-by-level breakdown
LevelClassHit dieDie resultCONBonusesGainedTotal

How hit points are calculated

Your hit point maximum comes from your class's hit die and your Constitution modifier. The rule is the same in the 2014 and 2024 rules:

Level 1: maximum hit die + CON modifier
Each later level: hit die roll (or fixed value) + CON modifier

The fixed value is half the die plus one: 4 for a d6, 5 for a d8, 6 for a d10 and 7 for a d12. It is slightly higher than the true average of a roll (3.5, 4.5, 5.5 and 6.5), which is why most players take it instead of rolling.

Hit dice by class

ClassHit dieHP at level 1Fixed HP per levelLevel 5 (CON +2)Level 10 (CON +2)
Barbarian d12 12 + CON 7 + CON 50 95
Bard d8 8 + CON 5 + CON 38 73
Cleric d8 8 + CON 5 + CON 38 73
Druid d8 8 + CON 5 + CON 38 73
Fighter d10 10 + CON 6 + CON 44 84
Monk d8 8 + CON 5 + CON 38 73
Paladin d10 10 + CON 6 + CON 44 84
Ranger d10 10 + CON 6 + CON 44 84
Rogue d8 8 + CON 5 + CON 38 73
Sorcerer d6 6 + CON 4 + CON 32 62
Warlock d8 8 + CON 5 + CON 38 73
Wizard d6 6 + CON 4 + CON 32 62

The last two columns assume a Constitution of 14 or 15 (+2) and the fixed value at every level after 1st.

How to use this calculator

  1. Choose your starting class and its level. For a multiclass character, add each extra class with Add a multiclass.
  2. Enter your current Constitution score. If it went up over the campaign, use the new score: the change applies to every level retroactively.
  3. Pick a method: Fixed average (the default rule), Rolled (roll in the calculator or type in the rolls from your table), or Maximum if your table uses that house rule.
  4. Tick any features that add hit points, such as the Tough feat.

Multiclassing and hit points

Only your very first class gives you the maximum hit die at 1st level. When you take a level in a second class, you gain that class's hit die as if it were any other level: rolled or at the fixed value. That is why a Wizard 1 / Fighter 4 has fewer hit points than a Fighter 1 / Wizard 4 would at level 1, but more by level 5.

This calculator assumes you took all levels of your starting class before the others. If you alternated classes, the total is the same unless you used the rolled method; only the level-by-level order changes.

Features that add hit points

  • Tough feat — +2 hit points per character level, in both editions.
  • Dwarven Toughness — +1 hit point per character level. In the 2014 rules this comes from the Hill Dwarf subrace; in the 2024 rules every Dwarf has it.
  • Draconic resilience — the draconic sorcerer subclass adds hit points for each Sorcerer level. In the 2014 rules you gain +1 per Sorcerer level from 1st level. In the 2024 rules the subclass starts at Sorcerer level 3 with +3 hit points, then adds +1 for each further Sorcerer level.
  • Constitution increases — raising your Constitution from 15 to 16 increases your modifier by 1, which adds 1 hit point for every level you have.

Rolling or taking the average?

The fixed value beats the true average of a roll by 0.5 per level, and it never leaves you with a disastrous 1. Over 19 levels after 1st, a d10 character taking the fixed value ends up about 10 hit points ahead of the average roller. Rolling gives you a chance at a tougher character, at the risk of a fragile one. If your table rolls, use the Rolled option and enter your real results so the total stays accurate.

Low Constitution? A level never gives less than 1 hit point from the hit die and Constitution combined, which matters for characters with a Constitution of 7 or less.

Frequently asked questions

How do you calculate hit points in 5e?
At 1st level you get the maximum value of your class's hit die plus your Constitution modifier. At every level after that you either roll the hit die or take the fixed value (half the die plus 1), and add your Constitution modifier again.
What is the average HP per level for each hit die?
The fixed value is 4 for a d6, 5 for a d8, 6 for a d10 and 7 for a d12, plus your Constitution modifier each level.
How does multiclassing affect hit points?
Only the very first class you take gives the maximum hit die at 1st level. Levels in any later class use that class's hit die from the start, rolled or at the fixed average.
What happens to my HP when my Constitution goes up?
Hit points are recalculated retroactively. Each +1 to your Constitution modifier adds 1 hit point for every character level you have, including past levels.
Can a negative Constitution make me lose HP when I level up?
This calculator follows the common ruling that you always gain at least 1 hit point per level, even with a very low Constitution.