D&D 5e Point Buy Calculator

Spend your 27 points, add your origin bonuses and see your final ability scores and modifiers instantly. Switch between the 2014 rules (racial bonuses) and the 2024 rules (background bonuses) at any time.

Rules

Points remaining 27
0 of 27 spent
Ability Base score Cost Bonus Final Mod
STR Strength 0 pts 8 −1
DEX Dexterity 0 pts 8 −1
CON Constitution 0 pts 8 −1
INT Intelligence 0 pts 8 −1
WIS Wisdom 0 pts 8 −1
CHA Charisma 0 pts 8 −1

Final scores8, 8, 8, 8, 8, 8
Total modifiers−6Sum of all six modifiers
Points left27Spend them before you finish

How point buy works

Point buy is the fairest way to create ability scores in fifth edition. Instead of rolling dice, every player gets the same budget of 27 points. All six abilities start at 8, and you spend points to raise them. Higher scores cost more points per step, so pushing one ability to 15 is expensive and spreading points more evenly gets you more total value.

The limits are simple: no score can go below 8 or above 15 before your ability bonuses are added. Those bonuses come from your race under the 2014 rules or from your background under the 2024 rules, which lets you start with a 16 or 17 in your most important ability.

Point buy cost table

ScoreTotal costCost of this stepModifier
80—−1
91+1−1
102+1+0
113+1+0
124+1+1
135+1+1
147+2+2
159+2+2

Notice the jump at the top: going from 13 to 14 costs 2 points, and from 14 to 15 another 2. Because a 15 and a 14 only differ by one point of score, many builds stop at 14 or 15 and use their origin bonus to reach an even number.

How to use this calculator

  1. Choose your rules with the 2014 / 2024 switch at the top.
  2. Pick a race (2014) or background (2024). The calculator fills in the standard bonuses, which you can then adjust.
  3. Use the + and − buttons to spend your 27 points. The plus button is disabled when you cannot afford the next step.
  4. Read your final scores and modifiers in the results panel, and use Share result to send the build to your Dungeon Master.

Popular point buy spreads

All of these cost exactly 27 points. Assign the numbers to whichever abilities your class needs most.

SpreadScoresBest for
Standard array15, 14, 13, 12, 10, 8Balanced characters; the official default
Two 15s15, 15, 13, 10, 10, 8Classes that need two key abilities (Paladin, Monk, Ranger)
Triple 1515, 15, 15, 8, 8, 8Focused builds that can ignore three abilities
Even spread14, 14, 14, 12, 10, 8Generalists and skill-heavy characters
Odd-number spread15, 13, 13, 13, 11, 8Builds that plan to take half-feats later

2014 vs 2024: where the bonuses come from

The point buy budget and costs did not change in the 2024 rules. What changed is the source of your starting ability bonuses.

2014 rules: racial bonuses

Each race grants fixed increases. A Half-Orc gets +2 Strength and +1 Constitution; a Human gets +1 to every ability. The races available in this calculator are the ones included in the System Reference Document 5.1:

  • Human — +1 to every ability score.
  • Hill Dwarf — Dwarf +2 CON, Hill Dwarf subrace +1 WIS.
  • High Elf — Elf +2 DEX, High Elf subrace +1 INT.
  • Lightfoot Halfling — Halfling +2 DEX, Lightfoot subrace +1 CHA.
  • Dragonborn — STR +2, CHA +1
  • Rock Gnome — Gnome +2 INT, Rock Gnome subrace +1 CON.
  • Half-Elf — +2 CHA, then +1 to two other abilities of your choice.
  • Half-Orc — STR +2, CON +1
  • Tiefling — CHA +2, INT +1

2024 rules: background bonuses

In the 2024 rules your species gives no ability bonuses. Instead, each background lists three abilities. You increase one of them by 2 and another by 1, or increase all three by 1. The SRD 5.2 backgrounds are:

  • Acolyte — INT, WIS, CHA
  • Criminal — DEX, CON, INT
  • Sage — CON, INT, WIS
  • Soldier — STR, DEX, CON

If your table uses a background from another book, choose Custom and set the bonuses yourself.

Point buy vs standard array vs rolling

Standard array (15, 14, 13, 12, 10, 8) is simply one point buy result. It is quick and balanced, but point buy lets you trade a little elsewhere to get exactly the scores you want.

Rolling 4d6 and dropping the lowest averages about 12.24 per score, or roughly 73 points of total score against 72 for the standard array. That sounds similar, but the spread is wide: one player may roll three 16s while another ends up with nothing above 13. Point buy removes that luck, which is why it is the default for organized play and many online games. Try our dice probability calculator with 4d6dl1 to see the full distribution.

Tip: Odd final scores only matter if you plan to raise them later. If a +2 bonus would turn your 15 into a 17, buying a 14 instead gives you a 16 — the same +3 modifier — and saves 2 points to spend elsewhere.

Frequently asked questions

How many points do you get for point buy in 5e?
You get 27 points. Every ability starts at 8, and you can raise each one to a maximum of 15 before bonuses. The budget and costs are the same in the 2014 and 2024 rules.
What is the highest ability score you can start with using point buy?
You can buy a 15, which costs 9 points. Adding a +2 bonus from your race (2014) or background (2024) gives a starting score of 17, a +3 modifier.
Does the standard array cost the same as point buy?
Yes. The standard array of 15, 14, 13, 12, 10 and 8 costs exactly 27 points (9 + 7 + 5 + 4 + 2 + 0), so it is one of the possible point buy results.
Can I use point buy with the 2024 rules?
Yes. The 2024 rules keep the same 27-point budget and costs. The difference is where your bonuses come from: your background lists three abilities, and you raise one by 2 and another by 1, or all three by 1.
Is point buy better than rolling for stats?
Point buy is fair and predictable: everyone at the table starts with the same total. Rolling 4d6 and dropping the lowest averages about 12.2 per score, slightly more than point buy, but you can end up much stronger or much weaker.